The ransom of a king pales in comparison. "At last, you see the treasure of treasures, the dragon's hoard. The Treasure Hoard: This is the perfect flavor text for a dragon hoard: A large headboard, that appears to be made from the outer wall of a house, has the word "Flame" crudely burned into it." You can't help but think about all the beings that have been slain just to make this beast's bed. Tons of assorted clothes, furs, and cloth lie heaped on the ground, fully 20 feet thick at its deepest point. Once Flame is dead, the heroes get to search his lair for his mighty hordeįlame's Sleeping Chamber: Great flavor for his sleeping chamber: "You enter the chamber to see what was obviously the sleeping chamber for the great dragon. There's this cool note that he'll probably fly right through the party to get out, giving each PC a free attack at +2 to hit. Resistance and an ioun stone which allows Flame to not need to breathe!įlame's Escape Plan: Flame will flee if he has to. The PCs will have to either walk out onto a side ledge or jump down 30 feet to engage Flame.įlame can see invisible, polymorph other, has a necklace of frost The idea here is that only the PCs in the front of the portcullis can fight the dragon.The fire hits everyone in it, though the people in the pit take half damage (the corridor was designed for this effect). A pit opens up under the feet of the rear of the party, which drops them about 20 feet.A portcullis drops, possibly splitting the party and impaling someone on the sharp gate as it plummets.As PCs wander down his hallucinatory corridor, it hits the fan: Flame tipped it over and killed the wizard!įlame's Trap: Flame is ready for interlopers. Long ago a wizard had built a tower in the crater, with the lake acting as a moat. The crater contains a lake filled with magma-heated water rising from old lava vents. The Fallen Tower: The dragon lives in a crater at the top of a long-dormant volcano. There's even a wolfwere that tries to join the party to steal their magic items. There's fire giants out there too, and an avalanche, and a volcano has a 10% chance of erupting. Random Encounters: Along the way the heroes might have the misfortune of running into 20 ogres led by an ogre mage, or a lone grey elf looking for shelter and "some companionship" (well!). The heroes are to head there and find out what happened to the princeįlame's lair is protected against scrying by an amulet of proof against detection and location. The prince's necklace was recently found in some snowy mountains. was stolen by the red dragon known as Flame). We're just going to look at the original as written by Grant and David BoucherĪ prince vanished 15 years ago (his ship. I believe Flame has appeared in 2 or 3 more Dungeon Magazine adventures as well. I am going to start with Flame, a red dragon that first appeared in Dungeon Magazine #1. As it turns out, almost all of the dragons in this article are red dragons.įlame (Dungeon Magazine #1: "Into the Fire") This article will contain major spoilers for some pretty prominent adventures. They are full of cool lairs, treasure advice and fantastic maps! I'll stick to stuff from 3rd edition and back, though I implore you to check out the 4e Draconomicon books. I decided to read up on some "famous" Dungeons & Dragons dragon lairs to get a feel for how they're done and to satisfy my curiosity. I wonder if that is because the adventures were written before lair actions became an official thing? I noticed that the dragon in Hoard doesn't have lair actions, and neither does Arauthator in The Rise of Tiamat. Attacking a dragon in it's lair is a big deal. I really like the 5e concept of lair actions. That got me thinking about dragon encounters. I immediately had a vision of a black dragon with veins of gold spread out all over it's body, like cracks in molten rock. After running the big dragon fight at the end of Hoard of the Dragon Queen, one of my players was telling me about a very cool idea - a black and gold dragon.
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